Visual3D Game Engine provides a robust terrain system which
enables you to build multiple infinitely large custom
and real world terrain environments anywhere on the
globe with easy to use visual tools.
Terrain System Features
- Support for Real Earth Locations:
Import real world terrain data and render it
in 3D. Support for DTED, ESRI, Topographic
data, and LCC imagery.
- No Size Limits:
Build terrain without size limits.
- Move from Outerspace to Ground Level:
Visual3D Game Engine supports the ability to build and view
terrain anywhere on earth through a Google Earth style
interface that allows you to zoom from outerspace to
ground level seamlessly.
- Stream Terrain Data Remotely:
Store terrain data on a remote server and stream it
to clients anywhere in the world just in time.
- Real-time Terrain Deformation:
Support for realistic realtime terrain deformations
such as craters, excavations, erosions, and more.
- Support for Procedural Content:
Support for procedural rendering of land-cover features
such as trees, river and road networks, buildings, terrain
textures, and more based upon landcover maps or user-defined
scripts and algorithms.
- Multiple Levels of Detail:
Move through resolutions from 100km to 1m that seamlessly blend together.
- Urban Area and Building Generation:
Automatically create buildings from satellite imagery of urban areas.
- GIS Data:
Load GIS Data and apply it onto your world
- Support For Import/Export of Multiple Terrain Data Formats:
- 3D Terrain — DTED, DBDB5
- Raster maps — GeoTiff, CADRG, .bmp, .png, .jpeg, etc.
- Vector data — DFAD, ESRI shapefiles, .dfd
Build Real World Terrains using Visual3D Game Engine Terrain Editor™
Using the Visual3D Game Engine Terrain Editor™ terrain creation system,
you are provided with tools that make it easy to create real
world terrain environments.
- Build Terrain on a Global Scale:
Terrain Editor allows you to build custom terrain
environments anywhere on the globe with Terrain Editor's
google-map style interface. Build multiple
environments across the globe and then manage and
command them with a tool that lets you zoom from
space level all the way down to 1m resolution.
Modify terrain heights and
textures and place landcover features visually. Quickly
build your desired landscapes with a visual object
placement tool that allows you to quickly place trees,
brush, buildings and other similar features.
- Procedural Feature Generation:
Procedurally generate roads, rivers, water systems,
forests, urban areas and more with custom procedural
scripts that can be directly edited via Terrain Editor.
- Build your Simulation in Tandem:
Since Terrain Editor is part of the Visual3D Game Engine toolset,
you can switch back and forth between Earthbuilder and
other Visual3D Game Engine design tools in a single session.