Visual3D Game Engine provides a robust terrain system which
enables you to build multiple infinitely large custom
and real world terrain environments anywhere on the
globe with easy to use visual tools.
Terrain System Features
- Support for Real Earth Locations:
Import real world terrain data and render it
in 3D. Support for DTED, ESRI, Topographic
data, and LCC imagery.
- No Size Limits:
Build terrain without size limits.
- Move from Outerspace to Ground Level:
Visual3D Game Engine supports the ability to build and view
terrain anywhere on earth through a Google Earth style
interface that allows you to zoom from outerspace to
ground level seamlessly.
- Stream Terrain Data Remotely:
Store terrain data on a remote server and stream it
to clients anywhere in the world just in time.
- Real-time Terrain Deformation:
Support for realistic realtime terrain deformations
such as craters, excavations, erosions, and more.
- Support for Procedural Content:
Support for procedural rendering of land-cover features
such as trees, river and road networks, buildings, terrain
textures, and more based upon landcover maps or user-defined
scripts and algorithms.
- Multiple Levels of Detail:
Move through resolutions from 100km to 1m that seamlessly blend together.
- Urban Area and Building Generation:
Automatically create buildings from satellite imagery of urban areas.
- GIS Data:
Load GIS Data and apply it onto your world
- Support For Import/Export of Multiple Terrain Data Formats:
- 3D Terrain — DTED, DBDB5
- Raster maps — GeoTiff, CADRG, .bmp, .png, .jpeg, etc.
- Vector data — DFAD, ESRI shapefiles, .dfd
Build Real World Terrains using Visual3D Game Engine Terrain Editor™
Using the Visual3D Game Engine Terrain Editor™ terrain creation system,
you are provided with tools that make it easy to create real
world terrain environments.
Features:
- Build Terrain on a Global Scale:
Terrain Editor allows you to build custom terrain
environments anywhere on the globe with Terrain Editor's
google-map style interface. Build multiple
environments across the globe and then manage and
command them with a tool that lets you zoom from
space level all the way down to 1m resolution.
-
Terrain Editor:
Modify terrain heights and
textures and place landcover features visually. Quickly
build your desired landscapes with a visual object
placement tool that allows you to quickly place trees,
brush, buildings and other similar features.
- Procedural Feature Generation:
Procedurally generate roads, rivers, water systems,
forests, urban areas and more with custom procedural
scripts that can be directly edited via Terrain Editor.
- Build your Simulation in Tandem:
Since Terrain Editor is part of the Visual3D Game Engine toolset,
you can switch back and forth between Earthbuilder and
other Visual3D Game Engine design tools in a single session.
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