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Visual3D Game Engine - Editions Comparison
| Indie | Professional | Studio Source | Enterprise Source | |||||
|---|---|---|---|---|---|---|---|---|
| Price | $185 ( per Seat (save 37%) or Contact us |
$495 ( per Seat (save 50%) or Contact us |
$1495 ( per Seat (save 25%) or Contact us |
$9,950 ( Site License (save 50%) or Contact us |
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| Upgrade Options |
From Indie $350 ( (via Email) (save 50%) |
From Indie $1350 ( (via Email) (save 21%) |
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| Availability of Offer | These Promotional Offers End July 26th! | |||||||
| Unlimited, Royalty-free Commercial Titles | ✔ | ✔ | ✔ | ✔ | ||||
| Unlimited Revenue |
✔ | ✔ | ✔ | |||||
| (Applies to companies with $200K+ Revenue) | ||||||||
| Allows for Externally Funded Projects | ✔ | ✔ | ✔ | |||||
| Transferable, Company-owned | ✔ | ✔ | ✔ | |||||
| 1 Year Free Updates5 | ✔ | ✔ | ✔ | ✔ | ||||
| Terrain Editor | ✔ | ✔ | ✔ | ✔ | ||||
| (Real-time, Integrated World Building/Editing tools with procedural generation, painting brushes, sculpting tools, importing) | ||||||||
| Object Editor | ✔ | ✔ | ✔ | ✔ | ||||
| Entity & Model Editor | ✔ | ✔ | ✔ | ✔ | ||||
| (Bone Attachments/Mount Points, Rag Dolls, Animation Splitting, LOD Generation, etc.) |
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| Material Editor |
✔ | ✔ | ✔ | ✔ | ||||
| Particle (FX) Editor | ✔ | ✔ | ✔ | ✔ | ||||
| Scene Editor |
✔ | ✔ | ✔ | ✔ | ||||
| Character & Vehicle Physics | ✔ | ✔ | ✔ | ✔ | ||||
| Decal Editor3 | ✔ | ✔ | ✔ | ✔ | ||||
| Asset Management & Database Editor | ✔ | ✔ | ✔ | ✔ | ||||
| Script Editor & Python | ✔ | ✔ | ✔ | ✔ | ||||
| Behavior Tree Editor | ✔ | ✔ | ✔ | ✔ | ||||
| Visual Scripting Diagrams | ✔ | ✔ | ✔ | ✔ | ||||
| Smart Objects, Area States, & Triggers | ✔ | ✔ | ✔ | ✔ | ||||
| (Drag-drop Scripting of User-defined Areas, Triggers, Events, Entity (Object/Actor) States, for design state machines and Triggered Action or FX Sequenes of Actions, Scripts, Events, States, Behaviors, Animations, Sounds, etc.) | ||||||||
| AI & Pathfinding | ✔ | ✔ | ✔ | ✔ | ||||
| UI (GUI) Editor3 | ✔ | ✔ | ✔ | ✔ | ||||
| Path & Road Editors | ✔ | ✔ | ✔ | ✔ | ||||
| Cinematics Editor & Recording | ✔ | ✔ | ✔ | ✔ | ||||
| Conversation Editor | ✔ | ✔ | ✔ | ✔ | ||||
| (Character Dialog, Voice Acting, Mission Scripting, Facial Animation) | ||||||||
| Collada & FBX Importing |
✔ | ✔ | ✔ | ✔ | ||||
| (Collada (.dae), Wavefront (.obj), DirectX (.x), 3ds max (.3ds), Ogre (.mesh), OgreMax (.scene), & soon Autodesk FBX (.fbx)) | ||||||||
| Waivable Visual3D Splash Screen2 | ✔ | ✔ | ✔ | |||||
| GIS/GeoData Importing5 | ✔ | |||||||
| AutoCAD (.dxf) Importing2 | ✔ | |||||||
| Starter Kits Included | ✔ | ✔ | ✔ | ✔ | ||||
| Customizable Media (Source Assets) | ✔ | ✔ | ✔ | |||||
| Engine Source Code | ✔ | ✔ | ||||||
| Toolset Source Code & Customization | ✔ |
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| Modding Toolset for End-Users7 | ✔ |
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| (Ability to distribute a subset of the Visual3D all-in-one toolset as an integrated Real-time Scenario/Mission Editor, After Action Review/Planning tool, for integrated live collaborative editing, or as a Modding Toolset) | ||||||||
| Professional Support4 |
Community Forums |
✔ (3 days) |
✔ Priority Email (2 days) |
✔ VIP Email (same day) |
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| Live Tech Support & Training4 | 10 Hours | |||||||
| Visual3D Outsourcing Services | ✔ | ✔ | ||||||
| (Eligible for offshore (and US-based) outsourcing services by Visual3D developers for development and production of games, simulations, visualizations, virtual worlds, and engine/toolset customizations) | ||||||||
Prices and terms are subject to change without notice. Send inquiries to sales@visual3d.net.
[2] Expected to be available by v1.0 or sooner.
[3] Beta feature currently under development and testing.
[4] Product updates and Email and Live/Engineering Support are only available while an Update Subscription is active. Estimated average response times are indicated, but not guaranteed.
[5] The Update Subscription provides 1 year of updates and support after the date of purchase, in addition to free updates until v1.0. You can contact sales to renew subscriptions. Also, you can contact sales to ask about pre-purchasing extensions, based on current pricing, for Professional editions and above. After a subscription expires, you can continue to use the product to develop and publish titles, and you can continue to receive support via the Community Forums. Email support for Professional licenses will begin after v1.0 release, with support on Community Forums until then, while Email support for Enterprise Source and Studio Source begins upon purchase.
[6] Non-transferable licenses are owned by individuals for personal use. They can be used on team projects where all developers also have Indie licenses, but they cannot be used on projects which use Professional or higher end licenses.
[7] Additional seats can be purchased for Studio Source and Enterprise Source editions, if needed, at Professional edition pricing. The number of licensed developers which are allowed access to the source code is specified.
License & Feature Notes (referenced from table above)
[1] Contact sales@visual3d.net for details.[2] Expected to be available by v1.0 or sooner.
[3] Beta feature currently under development and testing.
[4] Product updates and Email and Live/Engineering Support are only available while an Update Subscription is active. Estimated average response times are indicated, but not guaranteed.
[5] The Update Subscription provides 1 year of updates and support after the date of purchase, in addition to free updates until v1.0. You can contact sales to renew subscriptions. Also, you can contact sales to ask about pre-purchasing extensions, based on current pricing, for Professional editions and above. After a subscription expires, you can continue to use the product to develop and publish titles, and you can continue to receive support via the Community Forums. Email support for Professional licenses will begin after v1.0 release, with support on Community Forums until then, while Email support for Enterprise Source and Studio Source begins upon purchase.
[6] Non-transferable licenses are owned by individuals for personal use. They can be used on team projects where all developers also have Indie licenses, but they cannot be used on projects which use Professional or higher end licenses.
[7] Additional seats can be purchased for Studio Source and Enterprise Source editions, if needed, at Professional edition pricing. The number of licensed developers which are allowed access to the source code is specified.
Trial Use and License Activation
After purchasing a license, you can activate your installation (for a single developer, on 1 machine, or 2 if requested) by starting up the toolset (after installing the free trial) and then entering the user name and password of the account on this website you had used to purchase your license.You can checkout our Getting Started walkthrough for more information about trial use, licensing, toolset activation and use.


