Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
XNA Integer Range is Canonical Range (used standard XNA techniques).

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public struct XNAFloatRange : IEquatable<XNAFloatRange>
<SerializableAttribute> _
Public Structure XNAFloatRange _
	Implements IEquatable(Of XNAFloatRange)

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
XNAFloatRange(Single, Single)
Initializes a new instance of the XNAFloatRange class
XNAFloatRange(Single, Single, Single, Single)
Initializes a new instance of the XNAFloatRange class
Equal(XNAFloatRange, XNAFloatRange)
Equal(XNAFloatRange%, XNAFloatRange%)
Equality(XNAFloatRange, XNAFloatRange)
Equals(Object) (Overrides ValueType..::..Equals(Object).)
Equals(XNAFloatRange)
GetHashCode()()()() (Overrides ValueType..::..GetHashCode()()()().)
Inequality(XNAFloatRange, XNAFloatRange)
Length
Max
MaxLimit
MaxValue
Min
MinLimit
MinValue
NotEqual(XNAFloatRange, XNAFloatRange)
NotEqual(XNAFloatRange%, XNAFloatRange%)
ToString()()()() (Overrides ValueType..::..ToString()()()().)
ToXNAVector()()()()

See Also