Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
XNA Integer Range is Canonical Range (used standard XNA techniques).
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public struct XNAFloatRange : IEquatable<XNAFloatRange>
<SerializableAttribute> _ Public Structure XNAFloatRange _ Implements IEquatable(Of XNAFloatRange)
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| XNAFloatRange(Single, Single) | Initializes a new instance of the XNAFloatRange class | |
| XNAFloatRange(Single, Single, Single, Single) | Initializes a new instance of the XNAFloatRange class | |
| Equal(XNAFloatRange, XNAFloatRange) | ||
| Equal(XNAFloatRange%, XNAFloatRange%) | ||
| Equality(XNAFloatRange, XNAFloatRange) | ||
| Equals(Object) | (Overrides ValueType..::..Equals(Object).) | |
| Equals(XNAFloatRange) | ||
| GetHashCode()()()() | (Overrides ValueType..::..GetHashCode()()()().) | |
| Inequality(XNAFloatRange, XNAFloatRange) | ||
| Length | ||
| Max | ||
| MaxLimit | ||
| MaxValue | ||
| Min | ||
| MinLimit | ||
| MinValue | ||
| NotEqual(XNAFloatRange, XNAFloatRange) | ||
| NotEqual(XNAFloatRange%, XNAFloatRange%) | ||
| ToString()()()() | (Overrides ValueType..::..ToString()()()().) | |
| ToXNAVector()()()() |