Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
A command which was initiated by user input or action.

Namespace: Visual3D
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public abstract class UserCommand : IUserCommand
<SerializableAttribute> _
Public MustInherit Class UserCommand _
	Implements IUserCommand

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
UserCommand()()()()
Initializes a new instance of the UserCommand class
Code
CombineWith(UserCommand)
DiagnosticUserCommandCreationFrames
Execute(PlayerInfo)
IsCombinable
ToNetMessage(NetMessage)
ToString()()()() (Overrides Object..::..ToString()()()().)

Inheritance Hierarchy

See Also