Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
A command which was initiated by user input or action.
Namespace: Visual3DAssembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public abstract class UserCommand : IUserCommand
<SerializableAttribute> _ Public MustInherit Class UserCommand _ Implements IUserCommand
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| UserCommand()()()() | Initializes a new instance of the UserCommand class | |
| Code | ||
| CombineWith(UserCommand) | ||
| DiagnosticUserCommandCreationFrames | ||
| Execute(PlayerInfo) | ||
| IsCombinable | ||
| ToNetMessage(NetMessage) | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) |
Inheritance Hierarchy
System..::..Object
Visual3D..::..UserCommand
Visual3D.UserCommands..::..AddYawFixedRateCommand
Visual3D.UserCommands..::..BaseUpdateObjectPositionCommand
Visual3D.UserCommands..::..ExecutionCommand
Visual3D.UserCommands..::..SetApplicationModeCommand
Visual3D.UserCommands..::..SetPlayerObjectCommand
Visual3D.UserCommands..::..StopActivityCommand
Visual3D..::..UserCommand
Visual3D.UserCommands..::..AddYawFixedRateCommand
Visual3D.UserCommands..::..BaseUpdateObjectPositionCommand
Visual3D.UserCommands..::..ExecutionCommand
Visual3D.UserCommands..::..SetApplicationModeCommand
Visual3D.UserCommands..::..SetPlayerObjectCommand
Visual3D.UserCommands..::..StopActivityCommand