Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| UShortFlag()()()() | Initializes a new instance of the UShortFlag class | |
| UShortFlag(Int32) | Initializes a new instance of the UShortFlag class | |
| EnsureInitialization()()()() | (Inherited from Flag.) | |
| FromInt(Int32) | (Overrides Flag<(Of <(<'TValue>)>)>..::..FromInt(Int32).) | |
| IsInitialized | (Inherited from Flag.) | |
| Mask | (Inherited from Flag.) | |
| MaxValue | (Inherited from Flag.) | |
| Offset | (Inherited from Flag.) | |
| SetPreceedingFlag(Flag) | (Inherited from Flag.) | |
| SizeInBits | (Inherited from Flag.) | |
| ToInt(UInt16) | (Overrides Flag<(Of <(<'TValue>)>)>..::..ToInt(TValue).) |
Inheritance Hierarchy
System..::..Object
Visual3D..::..Flag
Visual3D..::..Flag<(Of <(<'UInt16>)>)>
Visual3D..::..UShortFlag
Visual3D..::..Flag
Visual3D..::..Flag<(Of <(<'UInt16>)>)>
Visual3D..::..UShortFlag