Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class UShortFlag : Flag<ushort>
Public Class UShortFlag _
	Inherits Flag(Of UShort)

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
UShortFlag()()()()
Initializes a new instance of the UShortFlag class
UShortFlag(Int32)
Initializes a new instance of the UShortFlag class
EnsureInitialization()()()() (Inherited from Flag.)
FromInt(Int32) (Overrides Flag<(Of <(<'TValue>)>)>..::..FromInt(Int32).)
IsInitialized (Inherited from Flag.)
Mask (Inherited from Flag.)
MaxValue (Inherited from Flag.)
Offset (Inherited from Flag.)
SetPreceedingFlag(Flag) (Inherited from Flag.)
SizeInBits (Inherited from Flag.)
ToInt(UInt16) (Overrides Flag<(Of <(<'TValue>)>)>..::..ToInt(TValue).)

Inheritance Hierarchy

System..::..Object
  Visual3D..::..Flag
    Visual3D..::..Flag<(Of <(<'UInt16>)>)>
      Visual3D..::..UShortFlag

See Also