Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Mouse Event Arguments.
Namespace: Visual3D.UIAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class MouseEventArgs : GuiEventArgs
Public Class MouseEventArgs _ Inherits GuiEventArgs
Members
| All Members | Constructors | Fields | Properties |
| Member | Description | |
|---|---|---|
| MouseEventArgs()()()() | Initializes a new instance of the MouseEventArgs class | |
| Button | ||
| Handled | Has this event been handled by the callee? (Inherited from GuiEventArgs.) | |
| HandledBy | Indicates the Control which has handled this event. (Inherited from GuiEventArgs.) | |
| Input | ||
| MoveDelta | ||
| Position | ||
| SysKeys | ||
| WheelDelta |
Inheritance Hierarchy
System..::..Object
System..::..EventArgs
Visual3D.UI..::..GuiEventArgs
Visual3D.UI..::..MouseEventArgs
System..::..EventArgs
Visual3D.UI..::..GuiEventArgs
Visual3D.UI..::..MouseEventArgs