Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class StringList : List<string>, ICloneable
<SerializableAttribute> _ Public Class StringList _ Inherits List(Of String) _ Implements ICloneable
Members
| All Members | Constructors | Methods |
| Member | Description | |
|---|---|---|
| StringList()()()() | Creates a string list with no entries. | |
| StringList(IEnumerable<(Of <<'(String>)>>)) | Creates a string list with the entries specified. | |
| StringList(Int32) | Creates a string list with no entries, but initially memory-optimized for the specified capacity. | |
| StringList(array<String>[]()[][]) | Creates a string list with the entries specified. | |
| AddIfNew(IEnumerable<(Of <<'(String>)>>)) | ||
| AddIfNew(String) | ||
| Clone()()()() |
Inheritance Hierarchy
System..::..Object
System.Collections.Generic..::..List<(Of <(<'String>)>)>
Visual3D..::..StringList
System.Collections.Generic..::..List<(Of <(<'String>)>)>
Visual3D..::..StringList