Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Scripting
Assembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class TextScript : Script
Public Class TextScript _
	Inherits Script

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
TextScript()()()()
Initializes a new instance of the TextScript class
TextScript(String)
Initializes a new instance of the TextScript class
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
CopyFrom(TextScript)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
Dispose()()()() (Inherited from ComponentBase.)
Disposed (Inherited from ComponentBase.)
GetHyperlinkBehavior()()()() (Inherited from Script.)
GetScript()()()() (Inherited from Script.)
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
HasComponents (Inherited from ComponentBase.)
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed).
(Inherited from ComponentBase.)
IsOwnerActive
(Inherited from LightComponent.)
IsRoot
(Inherited from LightComponent.)
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
Name
(Inherited from LightComponent.)
NameID
(Inherited from LightComponent.)
Notify(Object, Object)
(Inherited from LightComponent.)
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
OnSaving()()()() (Inherited from Script.)
Owner
(Inherited from LightComponent.)
OwnerEntity
(Inherited from LightComponent.)
ParentComponent
(Inherited from LightComponent.)
Text
ToString()()()()
(Inherited from LightComponent.)

Inheritance Hierarchy

System..::..Object
  Visual3D.EntityModel..::..ComponentBase
    Visual3D..::..LightComponent
      Visual3D.Scripting..::..Script
        Visual3D.Scripting..::..TextScript
          Visual3D.Scripting..::..PythonScript

See Also