Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Scripting.Events
Assembly: Visual3D.UI (in Visual3D.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.UI (in Visual3D.UI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class UIEvent : BaseSelfEvent
Public Class UIEvent _ Inherits BaseSelfEvent
Members
| All Members | Constructors | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| UIEvent()()()() | Initializes a new instance of the UIEvent class | |
| UIEvent(IControl) | Initializes a new instance of the UIEvent class | |
| UIEvent(IControl, EventArgs) | Initializes a new instance of the UIEvent class | |
| AttachTo(AttachmentRequest) | (Inherited from BaseEvent.) | |
| Check(BaseEvent) | (Overrides BaseSelfEvent..::..Check(BaseEvent).) | |
| Components | Components that are attached to this Entity. (Inherited from ComponentBase.) | |
| ComponentsForGlobalSceneFolders | (Inherited from ComponentBase.) | |
| Context | Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills. (Inherited from ComponentBase.) | |
| Control | ||
| ControlClass | ||
| ControlFullName | ||
| ControlName | ||
| ControlTag | ||
| ControlText | ||
| CreateService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| Dispose()()()() | (Inherited from ComponentBase.) | |
| Disposed | (Inherited from ComponentBase.) | |
| Form | ||
| GetParams()()()() | (Inherited from BaseSelfEvent.) | |
| GetService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| GetService<(Of <<'(TService>)>>)(TService%) | (Inherited from ComponentBase.) | |
| HasComponents | (Inherited from ComponentBase.) | |
| IsAttachmentAllowed(AttachmentRequest) | (Inherited from BaseEvent.) | |
| IsDeserialized | Indicates if Instance was created by Deserialization. (Inherited from ComponentBase.) | |
| IsDisposed | Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed). (Inherited from ComponentBase.) | |
| IsOwnerActive | (Inherited from LightComponent.) | |
| IsRoot | (Inherited from LightComponent.) | |
| IsSaved | Indicates if the component is to be Saved when the owning context is saved
(e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved).
Typically objects are 'Saved', unless they are transient to be programmatically created each time. (Inherited from ComponentBase.) | |
| Name | (Inherited from LightComponent.) | |
| NameID | (Inherited from LightComponent.) | |
| Notify(Object, Object) | (Inherited from LightComponent.) | |
| OnMemberwiseClone()()()() | (Inherited from ComponentBase.) | |
| Owner | (Inherited from LightComponent.) | |
| OwnerEntity | (Inherited from LightComponent.) | |
| ParentComponent | (Inherited from LightComponent.) | |
| ParentControl | ||
| ParentControlRequirement | ||
| ScriptedContext | (Inherited from BaseEvent.) | |
| Self | (Inherited from BaseSelfEvent.) | |
| ToString()()()() | (Inherited from LightComponent.) | |
| TriggeringEvent |
Inheritance Hierarchy
System..::..Object
Visual3D.EntityModel..::..ComponentBase
Visual3D..::..LightComponent
Visual3D.Scripting.Events..::..BaseEvent
Visual3D.Scripting.Events..::..BaseSelfEvent
Visual3D.Scripting.Events..::..UIEvent
Visual3D.Scripting.Events..::..ControlClickEvent
Visual3D.EntityModel..::..ComponentBase
Visual3D..::..LightComponent
Visual3D.Scripting.Events..::..BaseEvent
Visual3D.Scripting.Events..::..BaseSelfEvent
Visual3D.Scripting.Events..::..UIEvent
Visual3D.Scripting.Events..::..ControlClickEvent