Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Scripting.Dialog
Assembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public sealed class Conversation : IHasNameID, 
	INamed, IDisplayNameChangedCallback, IAttachable, IHyperlinkBehaviorProvider, INotified
Public NotInheritable Class Conversation _
	Implements IHasNameID, INamed, IDisplayNameChangedCallback, IAttachable,  _
	IHyperlinkBehaviorProvider, INotified

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Conversation()()()()
Initializes a new instance of the Conversation class
Conversation(String, Phrase)
Initializes a new instance of the Conversation class
AddLink(Phrase, String)
AddLink(Phrase, LinkType)
AddNewPhrase(Phrase)
AddPhrase(Phrase, Phrase)
AttachTo(AttachmentRequest)
BehaviorTree
DefaultCameraState
Default camera state for all phrases.
EndPhraseOption
The additional Player answer. At a choice of this answer conversation comes to the end. For debugging.
ForceAnswerSelection
Force a phrase choice if the player has only one answer.
Get(NameID)
Get(NameID, Conversation%)
GetHyperlinkBehavior()()()()
IsAttachmentAllowed(AttachmentRequest)
IsPlayerFirstPhrase
Conversation begins with the player or NPCs.
IsTextIgnored
Does not display the form with the conversation text.
LowerPhrase(Phrase)
Name
NameID
Notify(Object, Object)
NPCImage
NPCPrefab
Phrase
PhraseAdded
PhraseRemoved
PlayerImage
PlayerPhraseSkip
The phrases (Talk State) of the player is passed.
PlayerPrefab
RaisePhrase(Phrase)
RemovePhrase(Phrase)
SkipMove
Conversation Initiator does not come nearer to the target before conversation.
StartPhrase
ToString()()()() (Overrides Object..::..ToString()()()().)
ValueChanged

Inheritance Hierarchy

System..::..Object
  Visual3D.Scripting.Dialog..::..Conversation

See Also