Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)
Talk action.
Namespace: Visual3D.Scripting.BehaviorsAssembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public sealed class Talk : ActionBase
Public NotInheritable Class Talk _ Inherits ActionBase
Members
| All Members | Constructors | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| Talk()()()() | Initializes a new instance of the Talk class | |
| Talk(EntityBase, Boolean, Boolean) | Initializes a new instance of the Talk class | |
| Talk(String, EntityBase, Boolean, Boolean) | Initializes a new instance of the Talk class | |
| Activate()()()() | (Inherited from ActionBase.) | |
| AttachTo(AttachmentRequest) | (Inherited from ActionBase.) | |
| Components | Components that are attached to this Entity. (Inherited from ComponentBase.) | |
| ComponentsForGlobalSceneFolders | (Inherited from ComponentBase.) | |
| Context | Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills. (Inherited from ComponentBase.) | |
| Conversation | ||
| CreateService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| Deactivate()()()() | (Inherited from ActionBase.) | |
| Dispose()()()() | (Inherited from ComponentBase.) | |
| Disposed | (Inherited from ComponentBase.) | |
| Execute()()()() | (Inherited from ActionBase.) | |
| GetAction()()()() | (Inherited from ActionBase.) | |
| GetService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| GetService<(Of <<'(TService>)>>)(TService%) | (Inherited from ComponentBase.) | |
| HasComponents | (Inherited from ComponentBase.) | |
| IsActive | (Inherited from ActionBase.) | |
| IsActiveSerialized | (Inherited from ActionBase.) | |
| IsAttachmentAllowed(AttachmentRequest) | (Inherited from ActionBase.) | |
| IsAutoUpdate | (Inherited from ActionBase.) | |
| IsDeserialized | Indicates if Instance was created by Deserialization. (Inherited from ComponentBase.) | |
| IsDisposed | Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed). (Inherited from ComponentBase.) | |
| IsEnabled | (Inherited from ActionBase.) | |
| IsInitiator | ||
| IsOwnerActive | (Inherited from LightComponent.) | |
| IsPlayer | ||
| IsRoot | (Inherited from LightComponent.) | |
| IsSaved | Indicates if the component is to be Saved when the owning context is saved
(e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved).
Typically objects are 'Saved', unless they are transient to be programmatically created each time. (Inherited from ComponentBase.) | |
| IsSerializeState | (Inherited from ActionBase.) | |
| Name | (Inherited from LightComponent.) | |
| NameID | (Inherited from LightComponent.) | |
| Notify(Object, Object) | (Inherited from LightComponent.) | |
| OnMemberwiseClone()()()() | (Inherited from ComponentBase.) | |
| Owner | (Inherited from LightComponent.) | |
| OwnerEntity | (Inherited from LightComponent.) | |
| ParentComponent | (Inherited from LightComponent.) | |
| Scheduler | (Inherited from ActionBase.) | |
| SchedulerId | (Inherited from ActionBase.) | |
| ScriptedContext | (Inherited from ActionBase.) | |
| Stop()()()() | (Inherited from ActionBase.) | |
| Target | ||
| TargetEntity | ||
| ToString()()()() | (Inherited from ActionBase.) | |
| Update()()()() | (Inherited from ActionBase.) | |
| UpdateTimeInterval | (Inherited from ActionBase.) |
Inheritance Hierarchy
System..::..Object
Visual3D.EntityModel..::..ComponentBase
Visual3D..::..LightComponent
Visual3D..::..ActionBase
Visual3D.Scripting.Behaviors..::..Talk
Visual3D.EntityModel..::..ComponentBase
Visual3D..::..LightComponent
Visual3D..::..ActionBase
Visual3D.Scripting.Behaviors..::..Talk