Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Talk action.

Namespace: Visual3D.Scripting.Behaviors
Assembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public sealed class Talk : ActionBase
Public NotInheritable Class Talk _
	Inherits ActionBase

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Talk()()()()
Initializes a new instance of the Talk class
Talk(EntityBase, Boolean, Boolean)
Initializes a new instance of the Talk class
Talk(String, EntityBase, Boolean, Boolean)
Initializes a new instance of the Talk class
Activate()()()()
(Inherited from ActionBase.)
AttachTo(AttachmentRequest)
(Inherited from ActionBase.)
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
Conversation
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
Deactivate()()()()
(Inherited from ActionBase.)
Dispose()()()() (Inherited from ComponentBase.)
Disposed (Inherited from ComponentBase.)
Execute()()()()
(Inherited from ActionBase.)
GetAction()()()()
(Inherited from ActionBase.)
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
HasComponents (Inherited from ComponentBase.)
IsActive
(Inherited from ActionBase.)
IsActiveSerialized (Inherited from ActionBase.)
IsAttachmentAllowed(AttachmentRequest)
(Inherited from ActionBase.)
IsAutoUpdate
(Inherited from ActionBase.)
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed).
(Inherited from ComponentBase.)
IsEnabled
(Inherited from ActionBase.)
IsInitiator
IsOwnerActive
(Inherited from LightComponent.)
IsPlayer
IsRoot
(Inherited from LightComponent.)
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
IsSerializeState
(Inherited from ActionBase.)
Name
(Inherited from LightComponent.)
NameID
(Inherited from LightComponent.)
Notify(Object, Object)
(Inherited from LightComponent.)
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
Owner
(Inherited from LightComponent.)
OwnerEntity
(Inherited from LightComponent.)
ParentComponent
(Inherited from LightComponent.)
Scheduler
(Inherited from ActionBase.)
SchedulerId
(Inherited from ActionBase.)
ScriptedContext
(Inherited from ActionBase.)
Stop()()()()
(Inherited from ActionBase.)
Target
TargetEntity
ToString()()()()
(Inherited from ActionBase.)
Update()()()()
(Inherited from ActionBase.)
UpdateTimeInterval
(Inherited from ActionBase.)

Inheritance Hierarchy

System..::..Object
  Visual3D.EntityModel..::..ComponentBase
    Visual3D..::..LightComponent
      Visual3D..::..ActionBase
        Visual3D.Scripting.Behaviors..::..Talk

See Also