Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Delegate for condition, i.e. a method that should not have side effects but the result is important cause it checks whether condition is met or not.

Namespace: Visual3D.Scripting.Behaviors.BehaviorTrees
Assembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public delegate bool ConditionDelegate(
	EntityBase entity
)
Public Delegate Function ConditionDelegate ( _
	entity As EntityBase _
) As Boolean

Parameters

entity
EntityBase
Entity object whose method is refered..

Return Value

See Also