Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)
Delegate for condition, i.e. a method that should not have side effects
but the result is important cause it checks whether condition is met or not.
Namespace: Visual3D.Scripting.Behaviors.BehaviorTreesAssembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public delegate bool ConditionDelegate( EntityBase entity )
Public Delegate Function ConditionDelegate ( _ entity As EntityBase _ ) As Boolean
Parameters
- entity
- EntityBase
Entity object whose method is refered..