Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Proxy type for SceneObject.

Namespace: Visual3D.Scripting.API
Assembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class SEntity
Public Class SEntity

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
SEntity(String)
Initializes a new instance of the SEntity class
SEntity(EntityBase)
Initializes a new instance of the SEntity class
SEntity(NameID)
Initializes a new instance of the SEntity class
Activate(SEntity, String) (Inherited from SActions.)
AddToEntity(SEntity, SEntity)
(Inherited from SEntitySystem.)
AddToEntity(SEntity, SEntity, Vector3)
(Inherited from SEntitySystem.)
Attack(SEntity, SEntity) (Inherited from SAvatarBehaviors.)
BehaviorTree(SEntity, String)
Behavior Tree.
(Inherited from SBehaviors.)
Cast<(Of <<'(T>)>>)()()()()
CTFAttack(SEntity, SEntity, Single) (Inherited from SCTFGame.)
Damage(SEntity) (Inherited from SGameParameters.)
Damage(SEntity, SEntity) (Inherited from SGameParameters.)
Deactivate(SEntity, String) (Inherited from SActions.)
Destroy(SEntity)
(Inherited from SEntitySystem.)
DisableRetrieverMode(SEntity) (Inherited from SCTFGame.)
EnableRetrieverMode(SEntity, SEntity, SEntity) (Inherited from SCTFGame.)
Equality(SEntity, String)
Equals(Object) (Overrides Object..::..Equals(Object).)
FromName(String)
GetAggro(SEntity) (Inherited from SCTFGame.)
GetDirection(SEntity) (Inherited from SScene.)
GetDistance(SEntity, SEntity)
Returns distance from target.
(Inherited from SScene.)
GetEntity()()()()
GetHashCode()()()() (Overrides Object..::..GetHashCode()()()().)
GetName(SEntity)
(Inherited from SEntitySystem.)
GetPosition(SEntity) (Inherited from SScene.)
GetPrototype(SEntity)
(Inherited from SEntitySystem.)
GetTeam(SEntity) (Inherited from SCTFGame.)
ImplicitWideningImplicitImplicitImplicit(String to SEntity)
ImplicitWideningImplicitImplicitImplicit(EntityBase to SEntity)
ImplicitWideningImplicitImplicitImplicit(NameID to SEntity)
ImplicitWideningImplicitImplicitImplicit(SEntity to EntityBase)
Inequality(SEntity, String)
IsActive(SEntity, String) (Inherited from SActions.)
IsActive(SEntity, ActionBase) (Inherited from SActions.)
IsActiveGlobal(SEntity, String)
(Inherited from SActions.)
IsFlagCaptor(SEntity) (Inherited from SCTFGame.)
IsObjectExist()()()()
Move(SEntity, SEntity)
Moves entity to target entity.
(Inherited from SBehaviors.)
MoveToPosition(SEntity, Vector3)
Moves entity to target position.
(Inherited from SBehaviors.)
Name
Navigate(SEntity, String)
(Inherited from SBehaviors.)
Navigate(SEntity, String, String)
(Inherited from SBehaviors.)
Prefab
ProcessKill(SEntity) (Inherited from SCTFGame.)
ScriptBehavior(SEntity, String, array<Object>[]()[][])
Starts script behavior.
(Inherited from SBehaviors.)
SetConversation(SEntity, String)
(Inherited from SBehaviors.)
SetFlagActivity(SEntity, Boolean) (Inherited from SCTFGame.)
SetFlagCaptor(SEntity, Boolean) (Inherited from SCTFGame.)
SetPosition(SEntity, Vector3) (Inherited from SScene.)
SetTeam(SEntity, BattleTeam) (Inherited from SCTFGame.)
TakeFlag(SEntity, SEntity) (Inherited from SCTFGame.)
Talk(SEntity, SEntity) (Inherited from SBehaviors.)
Talk(SEntity, SEntity, String) (Inherited from SBehaviors.)
TalkDefault(SEntity)
Starts talk with nearest entity.
(Inherited from SBehaviors.)
ToString()()()() (Overrides Object..::..ToString()()()().)
Workflow(SEntity, String)
Starts workflow.
(Inherited from SBehaviors.)

Inheritance Hierarchy

System..::..Object
  Visual3D.Scripting.API..::..SEntity

See Also