Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Standard Assets (in Standard Assets.dll) Version: 1.0.0.0 (1.0.0.0)
Represents text (or a label) positioned in 3D world which is always facing the camera. Based on vector font rendering.
Namespace: Visual3D.SceneObjectsAssembly: Standard Assets (in Standard Assets.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class TextEntity : SceneEntity
Public Class TextEntity _ Inherits SceneEntity
Members
| All Members | Constructors | Properties | Methods | Events |
Inheritance Hierarchy
System..::..Object
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D..::..ActivatedComponent
Visual3D..::..EntityBase
Visual3D..::..SceneEntity
Visual3D.SceneObjects..::..TextEntity
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D..::..ActivatedComponent
Visual3D..::..EntityBase
Visual3D..::..SceneEntity
Visual3D.SceneObjects..::..TextEntity