Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Type of billboard to use for a SpriteSet.
Namespace: Visual3D.SceneObjectsAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public enum BillboardTypeEnum
Public Enumeration BillboardTypeEnum
Members
| Member | Value | Description |
|---|---|---|
| Point | 0 | Standard point billboard (default), always faces the camera completely and is always upright |
| OrientedCommon | 1 | Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera |
| OrientedSelf | 2 | Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera |