Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.SceneObjects
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class NormalTriangleDesc : TriangleDesc
Public Class NormalTriangleDesc _
	Inherits TriangleDesc

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
NormalTriangleDesc(NormalPointDesc, NormalPointDesc, NormalPointDesc)
Initializes a new instance of the NormalTriangleDesc class
A
AB_IsInterior (Inherited from TriangleDesc.)
B
C
ContainsPointByIndex(Int32) (Inherited from TriangleDesc.)
Layer (Inherited from TriangleDesc.)
Normal
PERFORMANCE: Computing on-the-fly, to save MEMORY.
(Inherited from TriangleDesc.)
OtherPoints(PointDesc, Boolean)
Return the two OTHER points (besides "start"). If alongBorderOnly, exclude motion along edge marked 'interior'.
(Inherited from TriangleDesc.)
ReplacePoint(PointDesc, PointDesc) (Inherited from TriangleDesc.)
ToString()()()() (Inherited from TriangleDesc.)
Unhook(PointDesc)
Unhook from all points. TODO: turn into "Dispose", and make TriangleDesc "Disposing". NOTE: unneededPoint used for debugging.
(Inherited from TriangleDesc.)
Vertices (Inherited from TriangleDesc.)

Inheritance Hierarchy

System..::..Object
  Visual3D.SceneObjects..::..TriangleDesc
    Visual3D.SceneObjects..::..NormalTriangleDesc

See Also