Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.SceneObjects
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class NormalTriangleDesc : TriangleDesc
Public Class NormalTriangleDesc _ Inherits TriangleDesc
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| NormalTriangleDesc(NormalPointDesc, NormalPointDesc, NormalPointDesc) | Initializes a new instance of the NormalTriangleDesc class | |
| A | ||
| AB_IsInterior | (Inherited from TriangleDesc.) | |
| B | ||
| C | ||
| ContainsPointByIndex(Int32) | (Inherited from TriangleDesc.) | |
| Layer | (Inherited from TriangleDesc.) | |
| Normal | PERFORMANCE: Computing on-the-fly, to save MEMORY.
(Inherited from TriangleDesc.) | |
| OtherPoints(PointDesc, Boolean) | Return the two OTHER points (besides "start").
If alongBorderOnly, exclude motion along edge marked 'interior'.
(Inherited from TriangleDesc.) | |
| ReplacePoint(PointDesc, PointDesc) | (Inherited from TriangleDesc.) | |
| ToString()()()() | (Inherited from TriangleDesc.) | |
| Unhook(PointDesc) | Unhook from all points.
TODO: turn into "Dispose", and make TriangleDesc "Disposing".
NOTE: unneededPoint used for debugging.
(Inherited from TriangleDesc.) | |
| Vertices | (Inherited from TriangleDesc.) |
Inheritance Hierarchy
System..::..Object
Visual3D.SceneObjects..::..TriangleDesc
Visual3D.SceneObjects..::..NormalTriangleDesc
Visual3D.SceneObjects..::..TriangleDesc
Visual3D.SceneObjects..::..NormalTriangleDesc