Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
TODO: Only allow 1 part per model, because not permitting different alphas at a given xyz?
Or fake it, by slightly different y value per layer?
Namespace: Visual3D.SceneObjectsAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class GroundModelPartDesc : ModelPartDesc
Public Class GroundModelPartDesc _ Inherits ModelPartDesc
Members
| All Members | Constructors | Fields | Methods |
Inheritance Hierarchy
System..::..Object
Visual3D.SceneObjects..::..ModelPartDesc
Visual3D.SceneObjects..::..GroundModelPartDesc
Visual3D.SceneObjects..::..ModelPartDesc
Visual3D.SceneObjects..::..GroundModelPartDesc