Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
TODO: Only allow 1 part per model, because not permitting different alphas at a given xyz? Or fake it, by slightly different y value per layer?

Namespace: Visual3D.SceneObjects
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class GroundModelPartDesc : ModelPartDesc
Public Class GroundModelPartDesc _
	Inherits ModelPartDesc

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
GroundModelPartDesc(String)
Caller must SetDiffuseMap later.
GroundModelPartDesc(String, String)
Initializes a new instance of the GroundModelPartDesc class
GroundModelPartDesc(String, RenderMaterial)
Initializes a new instance of the GroundModelPartDesc class
GroundModelPartDesc(String, RenderMaterial, OpacityPointDescSet)
Initializes a new instance of the GroundModelPartDesc class
AddGroundQuad(Xza, Xza, Xza, Xza)
Add quad lying down on ground plane. Points are zig-zag: p00 p01 p10 p11
AddQuad(PointDesc, PointDesc, PointDesc, PointDesc)
layout: p00 p01 p10 p11
(Inherited from ModelPartDesc.)
AddTriangle(OpacityPointDesc, OpacityPointDesc, OpacityPointDesc)
AddTriangle(PointDesc, PointDesc, PointDesc) (Inherited from ModelPartDesc.)
CreateIndexBuffer(ModelPart) (Inherited from ModelPartDesc.)
Material (Inherited from ModelPartDesc.)
Pds
SetDiffuseMap(String)
SetMaterialColor(VColor) (Inherited from ModelPartDesc.)
SetOpacityFadeOut(Vector2)
SetTwoSidedMaterial(Boolean) (Inherited from ModelPartDesc.)
ToString()()()() (Inherited from ModelPartDesc.)
Triangles (Inherited from ModelPartDesc.)
UvScale
Y

Inheritance Hierarchy

System..::..Object
  Visual3D.SceneObjects..::..ModelPartDesc
    Visual3D.SceneObjects..::..GroundModelPartDesc

See Also