Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Used as large static arrays to hold the less-used SceneObject Data, to help reduce thrashing of the L2 Cache when doing Scene Graph work.

Namespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class ObjectDataArrays : ParallelArraysRegistry
Public Class ObjectDataArrays _
	Inherits ParallelArraysRegistry

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
SceneObject..::..ObjectDataArrays()()()()
Initializes a new instance of the SceneObject..::..ObjectDataArrays class
SceneObject..::..ObjectDataArrays(Int32)
Initializes a new instance of the SceneObject..::..ObjectDataArrays class
Allocate(SceneObject, Single)
Allocates next slot for SpatialInformation, returns the index.
Allocations
DefaultInitialCapacity
InitialSpatialStates
SceneObjects

Inheritance Hierarchy

System..::..Object
  ParallelArraysRegistry
    Visual3D..::..SceneObject..::..ObjectDataArrays

See Also