Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Used as large static arrays to hold the less-used SceneObject Data, to help reduce thrashing of the L2 Cache when doing Scene Graph work.
Namespace: Visual3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class ObjectDataArrays : ParallelArraysRegistry
Public Class ObjectDataArrays _ Inherits ParallelArraysRegistry
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| SceneObject..::..ObjectDataArrays()()()() | Initializes a new instance of the SceneObject..::..ObjectDataArrays class | |
| SceneObject..::..ObjectDataArrays(Int32) | Initializes a new instance of the SceneObject..::..ObjectDataArrays class | |
| Allocate(SceneObject, Single) | Allocates next slot for SpatialInformation, returns the index. | |
| Allocations | ||
| DefaultInitialCapacity | ||
| InitialSpatialStates | ||
| SceneObjects |
Inheritance Hierarchy
System..::..Object
ParallelArraysRegistry
Visual3D..::..SceneObject..::..ObjectDataArrays
ParallelArraysRegistry
Visual3D..::..SceneObject..::..ObjectDataArrays