Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static class SceneObjectExtensions
<ExtensionAttribute> _
Public NotInheritable Class SceneObjectExtensions

Members

      
 All Members  Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
IsActiveNotNull(SceneObject)
Returns true if the SceneObject is not null, is Active, and is not disposed or about to be disposed of/deactivated.
IsActiveNotNull(SceneObject, Boolean)
Returns true if the SceneObject is not null, is Active, and is not disposed or about to be disposed of/deactivated, and, if ensureNotShuttingDown is true, this ensures it will not be soon disposed because engine is shutting down

Inheritance Hierarchy

System..::..Object
  Visual3D..::..SceneObjectExtensions

See Also