Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public static class SceneObjectExtensions
<ExtensionAttribute> _ Public NotInheritable Class SceneObjectExtensions
Members
| All Members | Methods |
| Member | Description | |
|---|---|---|
| IsActiveNotNull(SceneObject) |
Returns true if the SceneObject is not null, is Active, and is not disposed or about to be disposed of/deactivated.
| |
| IsActiveNotNull(SceneObject, Boolean) |
Returns true if the SceneObject is not null, is Active, and is not disposed or about to be disposed of/deactivated, and, if ensureNotShuttingDown is true, this ensures it will not be soon disposed because engine is shutting down
|
Inheritance Hierarchy
System..::..Object
Visual3D..::..SceneObjectExtensions
Visual3D..::..SceneObjectExtensions