Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class SceneLoadedArgs : LoadedEvent
Public Class SceneLoadedArgs _ Inherits LoadedEvent
Members
| All Members | Constructors | Properties |
| Member | Description | |
|---|---|---|
| SceneLoadedArgs()()()() | Initializes a new instance of the SceneLoadedArgs class | |
| SceneLoadedArgs(Boolean) | Initializes a new instance of the SceneLoadedArgs class | |
| IsLoadedFromFile |
True if the object loaded was deserialized from a saved content file, false if object constructor is called instead
|
Inheritance Hierarchy
System..::..Object
System..::..EventArgs
LifecycleStateChangeEvent
LoadedEvent
Visual3D..::..SceneLoadedArgs
System..::..EventArgs
LifecycleStateChangeEvent
LoadedEvent
Visual3D..::..SceneLoadedArgs