Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Defines whether type is saved with Asset Database.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class SavedComponentTypeAttribute : Attribute
Public Class SavedComponentTypeAttribute _
	Inherits Attribute

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
SavedComponentTypeAttribute()()()()
Initializes a new instance of the SavedComponentTypeAttribute class
SavedComponentTypeAttribute(Boolean)
Initializes a new instance of the SavedComponentTypeAttribute class
AreDerivedSaved
Indicates whether derived types are saved with Asset Database.
CreateInstanceIfNotSaved
Indicates that new instance of type will be created if IsSaved is false.
IsDataContractRequired
Indicates that DataContractAttribute is required to make component type saved.
IsSaved
Indicates whether type is saved with Asset Database.
IsTypeSaved(Type)
IsTypeSaved(Type, SavedComponentTypeAttribute%)

Inheritance Hierarchy

System..::..Object
  System..::..Attribute
    Visual3D..::..SavedComponentTypeAttribute
      Visual3D..::..NotSavedComponentTypeAttribute

See Also