Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Defines whether type is saved with Asset Database.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class SavedComponentTypeAttribute : Attribute
Public Class SavedComponentTypeAttribute _ Inherits Attribute
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| SavedComponentTypeAttribute()()()() | Initializes a new instance of the SavedComponentTypeAttribute class | |
| SavedComponentTypeAttribute(Boolean) | Initializes a new instance of the SavedComponentTypeAttribute class | |
| AreDerivedSaved |
Indicates whether derived types are saved with Asset Database.
| |
| CreateInstanceIfNotSaved |
Indicates that new instance of type will be created if IsSaved is false.
| |
| IsDataContractRequired |
Indicates that DataContractAttribute is required to make component type saved.
| |
| IsSaved |
Indicates whether type is saved with Asset Database.
| |
| IsTypeSaved(Type) | ||
| IsTypeSaved(Type, SavedComponentTypeAttribute%) |
Inheritance Hierarchy
System..::..Object
System..::..Attribute
Visual3D..::..SavedComponentTypeAttribute
Visual3D..::..NotSavedComponentTypeAttribute
System..::..Attribute
Visual3D..::..SavedComponentTypeAttribute
Visual3D..::..NotSavedComponentTypeAttribute