Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class Registry<TMember> : Registry, 
	IRegistry<TMember>, IRegistry, IRegistered, IHandleProvider, IHasNameID, 
	INamed, IHasUniqueName, IList, ICollection, ICollection<T>, 
	IEnumerable<T>, IEnumerable, IDisposable
where TMember : class, IRegistered
<SerializableAttribute> _
Public Class Registry(Of TMember As {Class, IRegistered}) _
	Inherits Registry _
	Implements IRegistry(Of TMember), IRegistry, IRegistered,  _
	IHandleProvider, IHasNameID, INamed, IHasUniqueName, IList,  _
	ICollection, ICollection(Of T), IEnumerable(Of T), IEnumerable,  _
	IDisposable

Type Parameters

TMember

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Registry<(Of <(<'TMember>)>)>()()()()
Initializes a new instance of the Registry<(Of <(<'TMember>)>)> class
Registry<(Of <(<'TMember>)>)>(String)
Initializes a new instance of the Registry<(Of <(<'TMember>)>)> class
Registry<(Of <(<'TMember>)>)>(UniqueID)
Initializes a new instance of the Registry<(Of <(<'TMember>)>)> class
Registry<(Of <(<'TMember>)>)>(String, UniqueID)
Initializes a new instance of the Registry<(Of <(<'TMember>)>)> class
Add(TMember)
Add(TMember, Boolean)
AssetID (Inherited from Registered.)
AssetInfo (Inherited from Registered.)
AttachedToOwner(IComponentOwner) (Inherited from EntityComponent.)
BaseAsset (Inherited from Registered.)
Capacity
Clear()()()()
Removes all IContentItem's from this registry and ID scope, notifying them of the removal Generally Dispose() should be used instead to dispose of these members as they will no longer have a scope.
ComponentOwner
Owner of this component (contained in it's ".Components" container).
(Inherited from EntityComponent.)
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
Contains(Int32)
Contains(String)
Contains(TMember)
Contains(UniqueID)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
Count
CreateIdentity()()()() (Inherited from Registered.)
CreateIdentityList()()()() (Inherited from Registered.)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
DetachedFromOwner(IComponentOwner) (Inherited from EntityComponent.)
Dispose()()()()
Disposes of the registry and all entries within it, then clears the registry of members that didn't remove themselves.
Disposed (Inherited from ComponentBase.)
Get(Int32, TMember%)
Get(String, TMember%)
Get(UniqueID, TMember%)
GetEnumerator()()()()
GetGenericEnumerator<(Of <<'(T>)>>)()()()()
GetItemList()()()()
GetItemList(Int32)
GetItemList(Int32, Predicate<(Of <<'(IRegistered>)>>)) (Overrides Registry..::..GetItemList(Int32, Predicate<(Of <<'(IRegistered>)>>)).)
GetMembers<(Of <<'(T>)>>)()()()()
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
Handle (Inherited from Registered.)
HasComponents (Inherited from ComponentBase.)
HasHandle (Inherited from Registered.)
HasName (Inherited from EntityComponent.)
HasScope (Inherited from Registered.)
HasUniqueName
Gets if a UniqueName is specified to identify this asset with respect to its owner's other members.
(Inherited from Registered.)
ID (Inherited from Registered.)
IDChanged (Inherited from Registered.)
Identity
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed).
(Inherited from ComponentBase.)
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
IsValidMemberType(Object)
Item[([( Int32])])
Item[([( String])])
Item[([( UniqueID])])
ItemType
MemberAdded
MemberIDChanged
MemberRemoved
Members
MemberUniqueNameChanged
Name (Inherited from EntityComponent.)
NameID (Inherited from EntityComponent.)
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
OwnerActivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerDeactivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerOf<(Of <<'(TOwner>)>>)()()()() (Inherited from Registered.)
Remove(Int32)
Remove(String)
Remove(TMember)
Remove(UniqueID)
Replace(TMember)
Adds specified member to registry. If member with the same handle already exists, swap members
Replace(TMember, TMember%)
Adds specified member to registry. If member with the same handle already exists, swap members
ReplaceHandle(TMember, Int32)
Repclaces handle for specified member with new one. If member with new handle already exists, swaps members in registry
ReplaceHandle(TMember, Int32, TMember%)
Repclaces handle for specified member with new one. If member with new handle already exists, swaps members in registry
Scope (Inherited from Registered.)
StorageModule (Inherited from Registered.)
ToString()()()() (Inherited from ComponentBase.)
UniqueName (Inherited from Registered.)

Inheritance Hierarchy

System..::..Object
  Visual3D.EntityModel..::..ComponentBase
    Visual3D.EntityModel..::..EntityComponent
      Visual3D..::..Registered
        Visual3D..::..Registry
          Visual3D..::..Registry<(Of <(<'TMember>)>)>
            Visual3D..::..StorageModule<(Of <(<'TItem, TModule>)>)>

See Also