Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class Registered : EntityComponent, IRegistered, IHandleProvider, IHasNameID, INamed, IHasUniqueName, IAssetItem
<SerializableAttribute> _ Public Class Registered _ Inherits EntityComponent _ Implements IRegistered, IHandleProvider, IHasNameID, INamed, _ IHasUniqueName, IAssetItem
Members
| All Members | Constructors | Fields | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| Registered()()()() | Initializes a new instance of the Registered class | |
| Registered(String) | Initializes a new instance of the Registered class | |
| Registered(UniqueID) | Initializes a new instance of the Registered class | |
| Registered(String, UniqueID) | Initializes a new instance of the Registered class | |
| AssetID | ||
| AssetInfo | ||
| AttachedToOwner(IComponentOwner) | (Inherited from EntityComponent.) | |
| BaseAsset | ||
| ComponentOwner | Owner of this component (contained in it's ".Components" container). (Inherited from EntityComponent.) | |
| Components | Components that are attached to this Entity. (Inherited from ComponentBase.) | |
| ComponentsForGlobalSceneFolders | (Inherited from ComponentBase.) | |
| Context | Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills. (Inherited from ComponentBase.) | |
| CreateIdentity()()()() | ||
| CreateIdentityList()()()() | ||
| CreateService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| DetachedFromOwner(IComponentOwner) | (Inherited from EntityComponent.) | |
| Dispose()()()() | (Inherited from ComponentBase.) | |
| Disposed | (Inherited from ComponentBase.) | |
| GetService<(Of <<'(TService>)>>)()()()() | (Inherited from ComponentBase.) | |
| GetService<(Of <<'(TService>)>>)(TService%) | (Inherited from ComponentBase.) | |
| Handle | ||
| HasComponents | (Inherited from ComponentBase.) | |
| HasHandle | ||
| HasName | (Inherited from EntityComponent.) | |
| HasScope | ||
| HasUniqueName | Gets if a UniqueName is specified to identify this asset with respect to its owner's other members. | |
| ID | ||
| IDChanged | ||
| IDProperty | ||
| IsDeserialized | Indicates if Instance was created by Deserialization. (Inherited from ComponentBase.) | |
| IsDisposed | Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed). (Inherited from ComponentBase.) | |
| IsSaved | Indicates if the component is to be Saved when the owning context is saved
(e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved).
Typically objects are 'Saved', unless they are transient to be programmatically created each time. (Inherited from ComponentBase.) | |
| Name | (Inherited from EntityComponent.) | |
| NameID | (Inherited from EntityComponent.) | |
| OnMemberwiseClone()()()() | (Inherited from ComponentBase.) | |
| OwnerActivated(IComponentOwner) | (Inherited from EntityComponent.) | |
| OwnerDeactivated(IComponentOwner) | (Inherited from EntityComponent.) | |
| OwnerOf<(Of <<'(TOwner>)>>)()()()() | ||
| Scope | ||
| StorageModule | ||
| ToString()()()() | (Inherited from ComponentBase.) | |
| UniqueName | ||
| UniqueNameProperty |
Inheritance Hierarchy
System..::..Object
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D..::..Registered
Visual3D..::..Asset
Visual3D.Environments..::..Environment
Visual3D.Graphics3D.Brushes..::..Cluster
Visual3D.Graphics3D.Brushes..::..ObjectBrush
Visual3D.Graphics3D.Brushes..::..ObjectBrushLayer
Visual3D.Networking..::..BaseNetManager
Visual3D..::..Property
Visual3D..::..Registry
Visual3D.Scenes..::..SceneInfo
Visual3D.EntityModel..::..ComponentBase
Visual3D.EntityModel..::..EntityComponent
Visual3D..::..Registered
Visual3D..::..Asset
Visual3D.Environments..::..Environment
Visual3D.Graphics3D.Brushes..::..Cluster
Visual3D.Graphics3D.Brushes..::..ObjectBrush
Visual3D.Graphics3D.Brushes..::..ObjectBrushLayer
Visual3D.Networking..::..BaseNetManager
Visual3D..::..Property
Visual3D..::..Registry
Visual3D.Scenes..::..SceneInfo