Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Base class for range definitions.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class Range<T> : IEquatable<Range<T>>, ICloneable
<SerializableAttribute> _ Public Class Range(Of T) _ Implements IEquatable(Of Range(Of T)), ICloneable
Type Parameters
- T
- Type of min/max value
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| Range<(Of <(<'T>)>)>()()()() | Initializes a new instance of the Range<(Of <(<'T>)>)> class | |
| Range<(Of <(<'T>)>)>(T) | Initializes a new instance of the Range<(Of <(<'T>)>)> class | |
| Range<(Of <(<'T>)>)>(T, T) | Initializes a new instance of the Range<(Of <(<'T>)>)> class | |
| Clone()()()() | ||
| CopyTo(Range<(Of <<'(T>)>>)) | ||
| Equality(Range<(Of <<'(T>)>>), Range<(Of <<'(T>)>>)) | ||
| Equals(Object) | (Overrides Object..::..Equals(Object).) | |
| Equals(Range<(Of <<'(T>)>>)) | ||
| GetHashCode()()()() | (Overrides Object..::..GetHashCode()()()().) | |
| Inequality(Range<(Of <<'(T>)>>), Range<(Of <<'(T>)>>)) | ||
| Max | ||
| MaxValue | ||
| Min | ||
| MinValue | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) | |
| UniformValue |
Inheritance Hierarchy
System..::..Object
Visual3D..::..Range<(Of <(<'T>)>)>
Visual3D..::..ColorRange
Visual3D..::..DistanceRange
Visual3D..::..FloatRange
Visual3D..::..RotationRange
Visual3D..::..Vector3Range
Visual3D..::..Range<(Of <(<'T>)>)>
Visual3D..::..ColorRange
Visual3D..::..DistanceRange
Visual3D..::..FloatRange
Visual3D..::..RotationRange
Visual3D..::..Vector3Range