Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Base class for range definitions.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class Range<T> : IEquatable<Range<T>>, 
	ICloneable
<SerializableAttribute> _
Public Class Range(Of T) _
	Implements IEquatable(Of Range(Of T)), ICloneable

Type Parameters

T
Type of min/max value

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Range<(Of <(<'T>)>)>()()()()
Initializes a new instance of the Range<(Of <(<'T>)>)> class
Range<(Of <(<'T>)>)>(T)
Initializes a new instance of the Range<(Of <(<'T>)>)> class
Range<(Of <(<'T>)>)>(T, T)
Initializes a new instance of the Range<(Of <(<'T>)>)> class
Clone()()()()
CopyTo(Range<(Of <<'(T>)>>))
Equality(Range<(Of <<'(T>)>>), Range<(Of <<'(T>)>>))
Equals(Object) (Overrides Object..::..Equals(Object).)
Equals(Range<(Of <<'(T>)>>))
GetHashCode()()()() (Overrides Object..::..GetHashCode()()()().)
Inequality(Range<(Of <<'(T>)>>), Range<(Of <<'(T>)>>))
Max
MaxValue
Min
MinValue
ToString()()()() (Overrides Object..::..ToString()()()().)
UniformValue

Inheritance Hierarchy

System..::..Object
  Visual3D..::..Range<(Of <(<'T>)>)>
    Visual3D..::..ColorRange
    Visual3D..::..DistanceRange
    Visual3D..::..FloatRange
    Visual3D..::..RotationRange
    Visual3D..::..Vector3Range

See Also