Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Defines the pixel location of a point.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public struct PixelPosition : IEquatable<PixelPosition>
<SerializableAttribute> _
Public Structure PixelPosition _
	Implements IEquatable(Of PixelPosition)

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
PixelPosition(Point)
Initializes a new instance of the PixelPosition class
PixelPosition(Point)
Initializes a new instance of the PixelPosition class
PixelPosition(Int32, Int32)
Initializes a new instance of the PixelPosition class
PixelPosition(Single, Single, Int32, Int32)
Initializes a new instance of the PixelPosition class
Addition(PixelPosition, PixelPosition)
Add 2 Point structs.
Equality(PixelPosition, PixelPosition)
Check if 2 Point structs are equal.
Equals(Object) (Overrides ValueType..::..Equals(Object).)
Equals(PixelPosition)
GetHashCode()()()() (Overrides ValueType..::..GetHashCode()()()().)
ImplicitWideningImplicitImplicitImplicit(Point to PixelPosition)
ImplicitWideningImplicitImplicitImplicit(Point to PixelPosition)
ImplicitWideningImplicitImplicitImplicit(PixelPosition to Point)
ImplicitWideningImplicitImplicitImplicit(PixelPosition to Point)
Inequality(PixelPosition, PixelPosition)
Check if 2 Point structs are not equal.
Invalid
IsNotValid
IsValid
Subtraction(PixelPosition, PixelPosition)
Subtract one Point from another.
ToConstrainedMax(PixelPosition)
ToConstrainedMax(Int32, Int32)
ToConstrainedMin(PixelPosition)
ToConstrainedMin(Int32, Int32)
ToConstrainedPoint(PixelPosition, PixelPosition)
ToConstrainedPoint(PixelPosition, PixelPosition, PixelPosition)
ToConstrainedPoint(Int32, Int32, Int32, Int32)
ToDrawingPoint()()()()
ToNormalizedScreenPoint(PixelSize)
ToString()()()() (Overrides ValueType..::..ToString()()()().)
ToVector2()()()()
ToVector3()()()()
X
Y
Zero

See Also