Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
This btDbvt is used for soft body collision detection and for the DbvtBroadphase. It has a fast insert, remove and update of nodes.
Unlike the QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class btDbvt : IDisposable
Public Class btDbvt _ Implements IDisposable
Members
| All Members | Constructors | Fields | Methods |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..btDbvt
Visual3D.Physics.BulletX..::..btDbvt