Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class VoronoiSimplexSolver : ISimplexSolver
Public Class VoronoiSimplexSolver _ Implements ISimplexSolver
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| VoronoiSimplexSolver()()()() | Initializes a new instance of the VoronoiSimplexSolver class | |
| AddVertex(Vector3*, Vector3*, Vector3*) |
Add a vertex.
| |
| BackupClosest(Vector3%) | ||
| Closest(Vector3%) |
Return/calculate the closest vertex.
| |
| ClosestPtPointTetrahedron(Vector3%, Vector3%, Vector3%, Vector3%, Vector3%, SubSimplexClosestResult) | ||
| ClosestPtPointTriangle(Vector3%, Vector3%, Vector3%, Vector3%, SubSimplexClosestResult) | ||
| ComputePoints(Vector3%, Vector3%) | ||
| EmptySimplex | ||
| FullSimplex | ||
| GetSimplex(array<Vector3>[]()[][]%, array<Vector3>[]()[][]%, array<Vector3>[]()[][]%) |
Return the current simplex.
| |
| InSimplex(Vector3*) | ||
| MaxVertex | ||
| PointOutsideOfPlane(Vector3%, Vector3%, Vector3%, Vector3%, Vector3%) |
Test if point p and d lie on opposite sides of plane through abc.
| |
| ReduceVertices(UsageBitfield) | ||
| RemoveVertex(Int32) | ||
| Reset()()()() |
Clear the simplex, remove all the vertices.
| |
| UpdateClosestVectorAndPoints()()()() | ||
| VertexCount |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..VoronoiSimplexSolver
Visual3D.Physics.BulletX..::..VoronoiSimplexSolver