Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
The UniformScalingShape allows to re-use uniform scaled instances of ConvexShape in a memory efficient way.
Istead of using UniformScalingShape, it is better to use the non-uniform SetLocalScaling method on convex shapes that implement it.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class UniformScalingShape : ConvexShape
Public Class UniformScalingShape _ Inherits ConvexShape
Members
| All Members | Constructors | Properties | Methods |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..CollisionShape
Visual3D.Physics.BulletX..::..ConvexShape
Visual3D.Physics.BulletX..::..UniformScalingShape
Visual3D.Physics.BulletX..::..CollisionShape
Visual3D.Physics.BulletX..::..ConvexShape
Visual3D.Physics.BulletX..::..UniformScalingShape