Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public abstract class TriangleRaycastCallback : ITriangleCallback
Public MustInherit Class TriangleRaycastCallback _ Implements ITriangleCallback
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| TriangleRaycastCallback(Vector3%, Vector3%) | Initializes a new instance of the TriangleRaycastCallback class | |
| TriangleRaycastCallback(Vector3%, Vector3%, TriangleRaycastCallback..::..EFlags) | Initializes a new instance of the TriangleRaycastCallback class | |
| Flags | ||
| From | ||
| HitFraction | ||
| ProcessTriangle(array<Vector3>[]()[][], Int32, Int32) | ||
| ReportHit(Vector3%, Single, Int32, Int32) | ||
| To |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..TriangleRaycastCallback
Visual3D.Physics.BulletX..::..TriangleRaycastCallback