Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public abstract class TriangleRaycastCallback : ITriangleCallback
Public MustInherit Class TriangleRaycastCallback _
	Implements ITriangleCallback

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
TriangleRaycastCallback(Vector3%, Vector3%)
Initializes a new instance of the TriangleRaycastCallback class
TriangleRaycastCallback(Vector3%, Vector3%, TriangleRaycastCallback..::..EFlags)
Initializes a new instance of the TriangleRaycastCallback class
Flags
From
HitFraction
ProcessTriangle(array<Vector3>[]()[][], Int32, Int32)
ReportHit(Vector3%, Single, Int32, Int32)
To

Inheritance Hierarchy

System..::..Object
  Visual3D.Physics.BulletX..::..TriangleRaycastCallback

See Also