Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class StorageResult : DiscreteCollisionDetectorInterface..::..Result
Public Class StorageResult _ Inherits DiscreteCollisionDetectorInterface..::..Result
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| StorageResult()()()() | Initializes a new instance of the StorageResult class | |
| AddContactPoint(Vector3%, Vector3%, Single) | (Overrides DiscreteCollisionDetectorInterface..::..Result..::..AddContactPoint(Vector3%, Vector3%, Single).) | |
| ClosestPointInB | ||
| Distance | ||
| NormalOnSurfaceB | ||
| SetShapeIdentifiers(Int32, Int32, Int32, Int32) |
SetShapeIdentifiers provides experimental support for per-triangle material / custom material combiner.
(Inherited from DiscreteCollisionDetectorInterface..::..Result.) |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
Visual3D.Physics.BulletX..::..StorageResult
Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
Visual3D.Physics.BulletX..::..StorageResult