Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
Public Class StorageResult _
	Inherits DiscreteCollisionDetectorInterface..::..Result

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
StorageResult()()()()
Initializes a new instance of the StorageResult class
AddContactPoint(Vector3%, Vector3%, Single) (Overrides DiscreteCollisionDetectorInterface..::..Result..::..AddContactPoint(Vector3%, Vector3%, Single).)
ClosestPointInB
Distance
NormalOnSurfaceB
SetShapeIdentifiers(Int32, Int32, Int32, Int32)
SetShapeIdentifiers provides experimental support for per-triangle material / custom material combiner.
(Inherited from DiscreteCollisionDetectorInterface..::..Result.)

Inheritance Hierarchy

System..::..Object
  Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
    Visual3D.Physics.BulletX..::..StorageResult

See Also