Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
QuantizedBvhNode is a compressed aabb node, 16 bytes. Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public struct QuantizedBvhNode
Public Structure QuantizedBvhNode

Members

         
 All Members  Fields   Properties  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
EscapeIndex
EscapeIndexOrTriangleIndex
IsLeafNode
PartId
QuantizedAabbMax
QuantizedAabbMin
TriangleIndex

See Also