Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
User can override this nearcallback for collision filtering and more finegrained control over collision detection.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public delegate void NearCallback(
	BroadphasePair collisionPair,
	CollisionDispatcher dispatcher,
	DispatcherInfo dispatchInfo
)
Public Delegate Sub NearCallback ( _
	collisionPair As BroadphasePair, _
	dispatcher As CollisionDispatcher, _
	dispatchInfo As DispatcherInfo _
)

Parameters

collisionPair
BroadphasePair
dispatcher
CollisionDispatcher
dispatchInfo
DispatcherInfo

See Also