Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
User can override this nearcallback for collision filtering and more finegrained control over collision detection.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public delegate void NearCallback( BroadphasePair collisionPair, CollisionDispatcher dispatcher, DispatcherInfo dispatchInfo )
Public Delegate Sub NearCallback ( _ collisionPair As BroadphasePair, _ dispatcher As CollisionDispatcher, _ dispatchInfo As DispatcherInfo _ )