Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class MyNodeOverlapCallback : INodeOverlapCallback
Public Class MyNodeOverlapCallback _ Implements INodeOverlapCallback
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| MyNodeOverlapCallback(ITriangleCallback, StridingMeshInterface) | Initializes a new instance of the MyNodeOverlapCallback class | |
| _callback | ||
| _meshInterface | ||
| _triangle | ||
| ProcessNode(Int32, Int32) |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..MyNodeOverlapCallback
Visual3D.Physics.BulletX..::..MyNodeOverlapCallback