Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
ManifoldResult is a helper class to manage contact results.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class ManifoldResult : DiscreteCollisionDetectorInterface..::..Result
Public Class ManifoldResult _ Inherits DiscreteCollisionDetectorInterface..::..Result
Members
| All Members | Constructors | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| ManifoldResult()()()() | Initializes a new instance of the ManifoldResult class | |
| ManifoldResult(CollisionObject, CollisionObject) | Initializes a new instance of the ManifoldResult class | |
| AddContactPoint(Vector3%, Vector3%, Single) | (Overrides DiscreteCollisionDetectorInterface..::..Result..::..AddContactPoint(Vector3%, Vector3%, Single).) | |
| ContactAddedCallback | ||
| PersistentManifold | ||
| RefreshContactPoints()()()() | ||
| SetShapeIdentifiers(Int32, Int32, Int32, Int32) | (Overrides DiscreteCollisionDetectorInterface..::..Result..::..SetShapeIdentifiers(Int32, Int32, Int32, Int32).) |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
Visual3D.Physics.BulletX..::..ManifoldResult
Visual3D.Physics.BulletX..::..ConvexConvexAlgorithm..::..PerturbedContactResult
Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
Visual3D.Physics.BulletX..::..ManifoldResult
Visual3D.Physics.BulletX..::..ConvexConvexAlgorithm..::..PerturbedContactResult