Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
ManifoldContactPoint collects and maintains persistent contactpoints. Used to improve stability and performance of rigidbody dynamics response.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class ManifoldPoint
Public Class ManifoldPoint

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
ManifoldPoint()()()()
Initializes a new instance of the ManifoldPoint class
ManifoldPoint(Vector3%, Vector3%, Vector3%, Single)
Initializes a new instance of the ManifoldPoint class
AppliedImpulse
AppliedImpulseLateral1
AppliedImpulseLateral2
CombinedFriction
CombinedRestitution
Distance
GetAppliedImpulse()()()()
This returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
IndexA
IndexB
LateralFrictionDir1
LateralFrictionDir2
LateralFrictionInitialized
LifeTime
LocalPointA
LocalPointB
NormalWorldOnB
PartIdA
PartIdB
PositionWorldOnA
PositionWorldOnB
UserPersistentData

Inheritance Hierarchy

System..::..Object
  Visual3D.Physics.BulletX..::..ManifoldPoint

See Also