Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
ManifoldContactPoint collects and maintains persistent contactpoints.
Used to improve stability and performance of rigidbody dynamics response.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class ManifoldPoint
Public Class ManifoldPoint
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| ManifoldPoint()()()() | Initializes a new instance of the ManifoldPoint class | |
| ManifoldPoint(Vector3%, Vector3%, Vector3%, Single) | Initializes a new instance of the ManifoldPoint class | |
| AppliedImpulse | ||
| AppliedImpulseLateral1 | ||
| AppliedImpulseLateral2 | ||
| CombinedFriction | ||
| CombinedRestitution | ||
| Distance | ||
| GetAppliedImpulse()()()() |
This returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
| |
| IndexA | ||
| IndexB | ||
| LateralFrictionDir1 | ||
| LateralFrictionDir2 | ||
| LateralFrictionInitialized | ||
| LifeTime | ||
| LocalPointA | ||
| LocalPointB | ||
| NormalWorldOnB | ||
| PartIdA | ||
| PartIdB | ||
| PositionWorldOnA | ||
| PositionWorldOnB | ||
| UserPersistentData |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..ManifoldPoint
Visual3D.Physics.BulletX..::..ManifoldPoint