Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
CollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public interface ICollisionConfiguration
Public Interface ICollisionConfiguration

Members

      
 All Members  Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
GetCollisionAlgorithmCreateFunc(BroadphaseNativeTypes, BroadphaseNativeTypes)
GetPersistentManifoldPool()()()()

See Also