Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
CollisionConfiguration allows to configure Bullet collision detection
stack allocator size, default collision algorithms and persistent manifold pool size.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public interface ICollisionConfiguration
Public Interface ICollisionConfiguration
Members
| All Members | Methods |
| Member | Description | |
|---|---|---|
| GetCollisionAlgorithmCreateFunc(BroadphaseNativeTypes, BroadphaseNativeTypes) | ||
| GetPersistentManifoldPool()()()() |