Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate the penetration depth between two convex shapes.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class GjkEpaPenetrationDepthSolver : IConvexPenetrationDepthSolver
Public Class GjkEpaPenetrationDepthSolver _
	Implements IConvexPenetrationDepthSolver

Members

         
 All Members  Constructors   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
GjkEpaPenetrationDepthSolver()()()()
Initializes a new instance of the GjkEpaPenetrationDepthSolver class
CalculatePenetrationDepth(ISimplexSolver, ConvexShape, ConvexShape, Matrix%, Matrix%, Vector3%, Vector3%, Vector3%, DebugDraw)

Inheritance Hierarchy

System..::..Object
  Visual3D.Physics.BulletX..::..GjkEpaPenetrationDepthSolver

See Also