Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to
calculate the penetration depth between two convex shapes.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class GjkEpaPenetrationDepthSolver : IConvexPenetrationDepthSolver
Public Class GjkEpaPenetrationDepthSolver _ Implements IConvexPenetrationDepthSolver
Members
| All Members | Constructors | Methods |
| Member | Description | |
|---|---|---|
| GjkEpaPenetrationDepthSolver()()()() | Initializes a new instance of the GjkEpaPenetrationDepthSolver class | |
| CalculatePenetrationDepth(ISimplexSolver, ConvexShape, ConvexShape, Matrix%, Matrix%, Vector3%, Vector3%, Vector3%, DebugDraw) |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..GjkEpaPenetrationDepthSolver
Visual3D.Physics.BulletX..::..GjkEpaPenetrationDepthSolver