Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class CreateFunc : CollisionAlgorithmCreateFunc
Public Class CreateFunc _
	Inherits CollisionAlgorithmCreateFunc

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
EmptyAlgorithm..::..CreateFunc()()()()
Initializes a new instance of the EmptyAlgorithm..::..CreateFunc class
CreateCollisionAlgorithm(CollisionAlgorithmConstructionInfo%, CollisionObject, CollisionObject) (Overrides CollisionAlgorithmCreateFunc..::..CreateCollisionAlgorithm(CollisionAlgorithmConstructionInfo%, CollisionObject, CollisionObject).)
IsSwapped (Inherited from CollisionAlgorithmCreateFunc.)

Inheritance Hierarchy

System..::..Object
  Visual3D.Physics.BulletX..::..CollisionAlgorithmCreateFunc
    Visual3D.Physics.BulletX..::..EmptyAlgorithm..::..CreateFunc

See Also