Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
EmptyAlgorithm is a stub for unsupported collision pairs. The dispatcher can dispatch a persistent EmptyAlgorithm to avoid a search every frame.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class EmptyAlgorithm : CollisionAlgorithm
Public Class EmptyAlgorithm _
	Inherits CollisionAlgorithm

Members

Inheritance Hierarchy

System..::..Object
  Visual3D.Physics.BulletX..::..CollisionAlgorithm
    Visual3D.Physics.BulletX..::..EmptyAlgorithm

See Also