Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class Result
Public Class Result
Members
| All Members | Constructors | Methods |
| Member | Description | |
|---|---|---|
| DiscreteCollisionDetectorInterface..::..Result()()()() | Initializes a new instance of the DiscreteCollisionDetectorInterface..::..Result class | |
| AddContactPoint(Vector3%, Vector3%, Single) | ||
| SetShapeIdentifiers(Int32, Int32, Int32, Int32) |
SetShapeIdentifiers provides experimental support for per-triangle material / custom material combiner.
|
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
Visual3D.Physics.BulletX..::..ManifoldResult
Visual3D.Physics.BulletX..::..PointCollector
Visual3D.Physics.BulletX..::..StorageResult
Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
Visual3D.Physics.BulletX..::..ManifoldResult
Visual3D.Physics.BulletX..::..PointCollector
Visual3D.Physics.BulletX..::..StorageResult