Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class PerturbedContactResult : ManifoldResult
Public Class PerturbedContactResult _
	Inherits ManifoldResult

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
ConvexConvexAlgorithm..::..PerturbedContactResult(ManifoldResult, Matrix, Matrix, Matrix, Boolean, DebugDraw)
Initializes a new instance of the ConvexConvexAlgorithm..::..PerturbedContactResult class
_debugDrawer
_originalManifoldResult
_perturbA
_transformA
_transformB
_unPerturbedTransform
AddContactPoint(Vector3%, Vector3%, Single) (Overrides ManifoldResult..::..AddContactPoint(Vector3%, Vector3%, Single).)
PersistentManifold (Inherited from ManifoldResult.)
RefreshContactPoints()()()() (Inherited from ManifoldResult.)
SetShapeIdentifiers(Int32, Int32, Int32, Int32) (Inherited from ManifoldResult.)

Inheritance Hierarchy

System..::..Object
  Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
    Visual3D.Physics.BulletX..::..ManifoldResult
      Visual3D.Physics.BulletX..::..ConvexConvexAlgorithm..::..PerturbedContactResult

See Also