Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class PerturbedContactResult : ManifoldResult
Public Class PerturbedContactResult _ Inherits ManifoldResult
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| ConvexConvexAlgorithm..::..PerturbedContactResult(ManifoldResult, Matrix, Matrix, Matrix, Boolean, DebugDraw) | Initializes a new instance of the ConvexConvexAlgorithm..::..PerturbedContactResult class | |
| _debugDrawer | ||
| _originalManifoldResult | ||
| _perturbA | ||
| _transformA | ||
| _transformB | ||
| _unPerturbedTransform | ||
| AddContactPoint(Vector3%, Vector3%, Single) | (Overrides ManifoldResult..::..AddContactPoint(Vector3%, Vector3%, Single).) | |
| PersistentManifold | (Inherited from ManifoldResult.) | |
| RefreshContactPoints()()()() | (Inherited from ManifoldResult.) | |
| SetShapeIdentifiers(Int32, Int32, Int32, Int32) | (Inherited from ManifoldResult.) |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
Visual3D.Physics.BulletX..::..ManifoldResult
Visual3D.Physics.BulletX..::..ConvexConvexAlgorithm..::..PerturbedContactResult
Visual3D.Physics.BulletX..::..DiscreteCollisionDetectorInterface..::..Result
Visual3D.Physics.BulletX..::..ManifoldResult
Visual3D.Physics.BulletX..::..ConvexConvexAlgorithm..::..PerturbedContactResult