Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public delegate bool ContactAddedCallback(
	ManifoldPoint contactPoint,
	CollisionObject collisionObjectA,
	int partIdA,
	int indexA,
	CollisionObject collisionObjectB,
	int partIdB,
	int indexB
)
Public Delegate Function ContactAddedCallback ( _
	contactPoint As ManifoldPoint, _
	collisionObjectA As CollisionObject, _
	partIdA As Integer, _
	indexA As Integer, _
	collisionObjectB As CollisionObject, _
	partIdB As Integer, _
	indexB As Integer _
) As Boolean

Parameters

contactPoint
ManifoldPoint
collisionObjectA
CollisionObject
partIdA
Int32
indexA
Int32
collisionObjectB
CollisionObject
partIdB
Int32
indexB
Int32

See Also