Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public delegate bool ContactAddedCallback( ManifoldPoint contactPoint, CollisionObject collisionObjectA, int partIdA, int indexA, CollisionObject collisionObjectB, int partIdB, int indexB )
Public Delegate Function ContactAddedCallback ( _ contactPoint As ManifoldPoint, _ collisionObjectA As CollisionObject, _ partIdA As Integer, _ indexA As Integer, _ collisionObjectB As CollisionObject, _ partIdB As Integer, _ indexB As Integer _ ) As Boolean
Parameters
- contactPoint
- ManifoldPoint
- collisionObjectA
- CollisionObject
- partIdA
- Int32
- indexA
- Int32
- collisionObjectB
- CollisionObject
- partIdB
- Int32
- indexB
- Int32