Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. Time of Impact, Closest Points and Penetration Depth.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class CollisionDispatcher : IDispatcher
Public Class CollisionDispatcher _
	Implements IDispatcher

Members

Inheritance Hierarchy

System..::..Object
  Visual3D.Physics.BulletX..::..CollisionDispatcher

See Also