Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
The BroadphaseProxy is the main class that can be used with the Bullet broadphases.
It stores collision shape type information, collision filter information and a client object,
typically a CollisionObject or RigidBody.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class BroadphaseProxy
Public Class BroadphaseProxy
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| BroadphaseProxy()()()() | Initializes a new instance of the BroadphaseProxy class | |
| BroadphaseProxy(Vector3, Vector3, Object, BroadphaseProxy..::..CollisionFilterGroups, BroadphaseProxy..::..CollisionFilterGroups) | Initializes a new instance of the BroadphaseProxy class | |
| BroadphaseProxy(Vector3, Vector3, Object, BroadphaseProxy..::..CollisionFilterGroups, BroadphaseProxy..::..CollisionFilterGroups, Object) | Initializes a new instance of the BroadphaseProxy class | |
| AabbMax | ||
| AabbMin | ||
| ClientData | ||
| CollisionFilterGroup | ||
| CollisionFilterMask | ||
| GreaterThan(BroadphaseProxy, BroadphaseProxy) | ||
| IsCompound(BroadphaseNativeTypes) | ||
| IsConcave(BroadphaseNativeTypes) | ||
| IsConvex(BroadphaseNativeTypes) | ||
| IsInfinite(BroadphaseNativeTypes) | ||
| IsPolyhedral(BroadphaseNativeTypes) | ||
| LessThan(BroadphaseProxy, BroadphaseProxy) | ||
| MultiSapParentProxy |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..BroadphaseProxy
Visual3D.Physics.BulletX..::..AxisSweep3..::..Handle
Visual3D.Physics.BulletX..::..AxisSweep3_32Bit..::..Handle
Visual3D.Physics.BulletX..::..btDbvtProxy
Visual3D.Physics.BulletX..::..BroadphaseProxy
Visual3D.Physics.BulletX..::..AxisSweep3..::..Handle
Visual3D.Physics.BulletX..::..AxisSweep3_32Bit..::..Handle
Visual3D.Physics.BulletX..::..btDbvtProxy