Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
The BroadphaseProxy is the main class that can be used with the Bullet broadphases. It stores collision shape type information, collision filter information and a client object, typically a CollisionObject or RigidBody.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class BroadphaseProxy
Public Class BroadphaseProxy

Members

Inheritance Hierarchy

See Also