Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
The class implements the sweep and prune broadphase.
It uses quantized integers to represent the begin and end points for each of the 3 axis.
Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead.
The AxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase.
It uses arrays rather then lists for storage of the 3 axis.
Also it operates using 16 bit integer coordinates instead of floats.
For large worlds and many objects, use AxisSweep3_32Bit or DbvtBroadphase instead.
AxisSweep3_32Bit has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class AxisSweep3_32Bit : IBroadphase
Public Class AxisSweep3_32Bit _ Implements IBroadphase
Members
| All Members | Constructors | Properties | Methods |
Inheritance Hierarchy
System..::..Object
Visual3D.Physics.BulletX..::..AxisSweep3_32Bit
Visual3D.Physics.BulletX..::..AxisSweep3_32Bit