Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Base abstract class for physical entities.

Namespace: Visual3D.PhysicsNew
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public abstract class PhysicalEntity : ComponentBase, 
	IAttachable, IInstanced, ICloneable<PhysicalEntity>, ICloneable, 
	IComponent, INamed, IDisposable
<SerializableAttribute> _
Public MustInherit Class PhysicalEntity _
	Inherits ComponentBase _
	Implements IAttachable, IInstanced, ICloneable(Of PhysicalEntity),  _
	ICloneable, IComponent, INamed, IDisposable

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
PhysicalEntity()()()()
Initializes a new instance of the PhysicalEntity class
PhysicalEntity(SceneEntity)
Initializes a new instance of the PhysicalEntity class
Activate(ObjectPhysics)
Clone()()()()
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
ContactBegan
ContactEnded
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
CreateInstance(Boolean)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
Deactivate()()()()
DestroyOnNextSimulationStep()()()()
Dispose()()()() (Inherited from ComponentBase.)
Disposed
GetMaxmumDimeshion(Vector3)
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
HasComponents (Inherited from ComponentBase.)
HasOwner
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed).
(Inherited from ComponentBase.)
IsGroundSurface
Indicates if physical entity is included to physics based GetHeightAt querry by default. It is used by Terain, GroundSurface, MoveablePlatform physical classes by default.
IsInitialized
Indicates if a physical entity is initialized and ready for use.
IsInitializedWithOwner
IsInSimulation
Gets\Sets if a physical entity is in physics simulation.
IsInWorld
Indicates if physical entity is added to physics world.
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
LoadInactive
Set it to TRUE and a physical entity will be loaded to scene in inactive state. Using of this option increases perfromance on start-up.
Motion
Name
NonScaledSize
OnContactBegin(CollisionEventArgs)
OnContactEnded(CollisionEventArgs)
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
OnOwnerPreparedForUse()()()()
OnOwnerSpeedScalarChanged(Single, Single)
Override with logic to respond to changes in Owner Speed.
OwnerEntity
Gets owner of a physical entity.
OwnerSettings
OwnerSpatial
PhysicalType
Type of physical entity.
PhysicsSystem
Gets\Sets a physical system in which a physical entity is placed.
PhysicsSystemChanged
ReportCollisions
Scale
SetPhysicsSystemWithoutNotification(PhysicsSystem)
SetWorldTransform(Matrix, Boolean)
Size
ToString()()()() (Overrides ComponentBase..::..ToString()()()().)
VisualOffset
VisualWorldOffset
WorldPosition
WorldTransform
Gets\Sets world transform of a physical entity.

Inheritance Hierarchy

See Also