Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.PhysicsNew.Bullet
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public delegate void TriggeredHandler(
	PhysicalEntity overlappedObject,
	GhostObject..::..SensorStates state
)
Public Delegate Sub TriggeredHandler ( _
	overlappedObject As PhysicalEntity, _
	state As GhostObject..::..SensorStates _
)

Parameters

overlappedObject
PhysicalEntity
state
GhostObject..::..SensorStates

See Also