Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.PhysicsNew.Bullet
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class PlantPool : Pool<BulletPlantPhysicsBody>
Public Class PlantPool _ Inherits Pool(Of BulletPlantPhysicsBody)
Members
| All Members | Constructors | Methods |
| Member | Description | |
|---|---|---|
| PlantPool(Int32, InstanceData%) | Initializes a new instance of the PlantPool class | |
| DestroyAll()()()() | ||
| FreeAllFromWorld()()()() |
Inheritance Hierarchy
System..::..Object
Pool<(Of <(<'BulletPlantPhysicsBody>)>)>
Visual3D.PhysicsNew.Bullet..::..PlantPool
Pool<(Of <(<'BulletPlantPhysicsBody>)>)>
Visual3D.PhysicsNew.Bullet..::..PlantPool