Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.PhysicsNew.Bullet
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class BulletScenePhysicsSettings : ScenePhysicsSettings
Public Class BulletScenePhysicsSettings _ Inherits ScenePhysicsSettings
Members
| All Members | Constructors | Properties |
| Member | Description | |
|---|---|---|
| BulletScenePhysicsSettings()()()() | Initializes a new instance of the BulletScenePhysicsSettings class | |
| DebugDrawerEnabled | ||
| Gravity | (Inherited from ScenePhysicsSettings.) | |
| HasPhysicalTerrain | ||
| HasPhysicsSystem | (Inherited from ScenePhysicsSettings.) | |
| NumSubSteps | ||
| UpdateInterval | (Inherited from ScenePhysicsSettings.) |
Inheritance Hierarchy
System..::..Object
Visual3D.PhysicsNew..::..ScenePhysicsSettings
Visual3D.PhysicsNew.Bullet..::..BulletScenePhysicsSettings
Visual3D.PhysicsNew..::..ScenePhysicsSettings
Visual3D.PhysicsNew.Bullet..::..BulletScenePhysicsSettings