Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Bullet implementation of IRigidBody.
Namespace: Visual3D.PhysicsNew.BulletAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class BulletRigidBody : BulletCollisionObject, IRigidBody, ICollisionObject, IGravityAffected
Public Class BulletRigidBody _ Inherits BulletCollisionObject _ Implements IRigidBody, ICollisionObject, IGravityAffected
Members
| All Members | Constructors | Fields | Properties | Methods | Events |
Inheritance Hierarchy
System..::..Object
Visual3D.EntityModel..::..ComponentBase
Visual3D.PhysicsNew..::..PhysicalEntity
Visual3D.PhysicsNew.Bullet..::..BulletCollisionObject
Visual3D.PhysicsNew.Bullet..::..BulletRigidBody
Visual3D.PhysicsNew.Bullet..::..BulletPlantPhysicsBody
Visual3D.PhysicsNew.Bullet..::..PhysicalTerrain
Visual3D.EntityModel..::..ComponentBase
Visual3D.PhysicsNew..::..PhysicalEntity
Visual3D.PhysicsNew.Bullet..::..BulletCollisionObject
Visual3D.PhysicsNew.Bullet..::..BulletRigidBody
Visual3D.PhysicsNew.Bullet..::..BulletPlantPhysicsBody
Visual3D.PhysicsNew.Bullet..::..PhysicalTerrain